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- // DH INTERACTIVE LLC, COPYRIGHT (C) 1999
- //
- // monk_chains.ast written at Fri Jul 23 11:34 1999
- //
- //
-
- 24 // file_type
- 112 // file_version
-
- spaz_model_name monk_spaz
-
- collision_joint_table tentacle_joint_table
- {
- tentacle1..tentacle3
- };
- // monk // Session name
- hit_general.wav
- end
-
- // *** This first section contains the names of all the win_anims used by the table
- monk_reading_at_desk
- monk_idle
- monk_hit
- monk_die
- end
-
- // *** This second section contains the values for each anim state
- monk_reading_at_desk
- monk_idle
- monk_hit_superficial
- monk_hit_medium
- monk_hit_hard
- monk_die
- monk_dead
- end
-
-
- monk_reading_at_desk // name of this anim_state
- monk_reading_at_desk // name for the win_anim for this state
- monk_reading_at_desk // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- monk_idle // name of this anim_state
- monk_idle // name for the win_anim for this state
- monk_reading_at_desk // default link anim for this anim state
- // Begin entries for this anim state
- end_of_entries
-
- monk_hit_superficial // name of this anim_state
- monk_hit // name for the win_anim for this state
- monk_idle // default link anim for this anim state
- sound_effect 0
- hit
- impervious
- soft
- end_of_entries
-
- monk_hit_medium // name of this anim_state
- monk_hit // name for the win_anim for this state
- monk_idle // default link anim for this anim state
- sound_effect 0
- hit
- impervious
- medium
- end_of_entries
-
- monk_hit_hard // name of this anim_state
- monk_hit // name for the win_anim for this state
- monk_idle // default link anim for this anim state
- sound_effect 0
- hit
- impervious
- hard
- end_of_entries
-
- monk_die // name of this anim_state
- monk_die // name for the win_anim for this state
- monk_dead // default link anim for this anim state
- sound_effect 0
- hit
- fatal
- impervious
- end_of_entries
-
- monk_dead // name of this anim_state
- monk_die // name for the win_anim for this state
- monk_dead // default link anim for this anim state
- begin_end_frame 100 100
- impervious
- end_of_entries